﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace TD.Interface.Controls
{
    internal class ButtonConfirm : ButtonBase
    {
        public ButtonConfirm(Game1 game, Point point, string text) :
            base(game, "interface\\controls\\confirm", point, text, new Vector2(16, 16))
        {
            // Do something...
        }

        protected override void Modifiers(GameTime gameTime)
        {
            // Do something...
        }
    }
}
